Special teen spaces:
- make teens welcome
- increase YA circ
- support healthy youth development (40 Assets): lib as safe "third space" (note that most grown up spaces legally or financially prohibit teens: bars, coffee shops)
- Great teen spaces allow for flexibility: can sit on the floor, sit on own, in groups; modular furniture moves
- 93% teens online, where they share and create, primarily
- multitakers, content on demand
- don't care about Good Design (MySpace is ugly). One library's My Own Cafe site is an example
- Web 2.0 is about experimenting
- Teen book trailers!
- One librarian suggests teen space - physical and online - have a consistent name
- Keep whatever teen site you have FRESH - content should change every couple of day with new books, events, etc. (A simple site that did this doubled visit stats. It needs content, not fancy design.)
- Library teen pages should allow comments, include video and surveys
- game = a form of play with goals and structure
- games = Monopoly, DDR
- Gaming = an experience (of play, with . . . whatever)
- gaming involves people playing, talking, and/or watching (Guitar Hero draws spectators; Monopoly, not so much)
- attract under-served users
- increase lib's hipness quotient; keep us relevant, etc.
- Outcomes: rep of lib improves; kids come for games, pick up something else; gamers improve social skills
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